Game Systems Designer. Game Dev professor and Scrum Master. Game balancer with nine years experience in the industry.
Some of my professional achievements are:
Due to my experience and skillset, my profile is most suited to game design, specifically systems design and game balancing.
See below for more information about my skills.
As a computer engineer from UPF (Universitat Pompeu Fabra), I am well versed in computer programming. I am experienced in algorithms and structures design, data analysis, and working with the structured and object-oriented programming paradigms. I have worked as a junior programmer at the Human-Computer Interaction Institute of Carnegie Mellon University. There, I developed web-based experiments, including complex data tracking systems; then processed and formatted the collected data to be analyzed with R.
In my current role as Senior Game Designer at Bohemia Interactive, I give my 110% everyday to help the team achieve this goal. And as a university professor at ENTI, I am working to shape the next generation of game designers and developers into something we can be proud of.
I am an aggressive chess player who loves the game and is not afraid of going all out in order to fight for the victory. At the moment I have an international ELO of 2219. I can play a lot of different openings, but I believe that rather than the opening itself, chess is about the concepts behind those openings and practical analysis. I qualified as top 10 under 20 years old in my country for 5 years in a row, and currently I play competitive games at the top division in my country as a member of Sant Andreu's Chess Club.