Books

These are some of the best books I've read which are significant for my current position. Even though it is a personal choice, they are chosen regarding their educational value.

  • Game Design: Theory and Practice - Richard Rouse III
  • Reverse Design: Super Mario World - Patrick Holleman
  • A theory of fun for Game Design - Raph Koster
  • The Design of Everyday Things - Donald Norman
  • The art of Game Design: A book of lenses - Jesse Schell
  • Challenges for Game Designers - Brenda Bratwaite & Ian Schreiber
  • What videogames have to teach us about learning and literacy - James Paul Gee
  • The functional art - Alberto Cairo
  • Art and visual perception - Rudolf Arnheim
  • Music and emotion - Patrik N. Juslin & John A. Sloboda
  • The Metamorphoses - Ovid
  • Color psychology - Eva Heller
  • The 50 Most Signicant Principles and Styles in Architecture - Edward Denison
  • What every body is saying - Joe Navarro
  • Louder Than Words - Joe Navarro
  • Emotional intelligence - Daniel Goleman